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We're starting to see damage handled in more and more realistic ways in today's racing games, but Pro Street is the most convincing we've seen yet. This stuff dissipates just like the real thing. The result is something that looks remarkably realistic, and not like the painted-on effects we've seen in games like Project Gotham Racing or Gran Turismo.
![need for speed pro street psp emupa need for speed pro street psp emupa](https://i.ytimg.com/vi/8zS58xMO5I8/hqdefault.jpg)
Pro Street will go a long way to rectify this by rendering (via some clever tricks hardly anyone outside of game development understands) lifelike clouds of noxious tire and exhaust fumes. "Something you don't realize from just playing games is how much smoke there is," he tells us. Senior Producer Mike Mann is keen to stress that the dirt and grime of racing is an important part of the vibe that hasn't been adequately conveyed in any games before. This screen shows the way that the Infineon circuit in Sonoma County, California should look in the final game, where it will host speed, grip, drift, and drag racing challenges. Street racing is no longer the illicit culture glamorized by Most Wanted and Underground, and Pro Street reflects this by focusing on "race weekends" at tracks and closed courses around the world. Unlike in recent Need for Speeds, you don't have to make your car ugly just to score points what's more important is tweaking its performance. Whereas in Carbon this was purely a cosmetic function, in Pro Street every tweak you make affects the physics model (and consequently the performance) of the car, and an in-game wind-tunnel mechanic highlights this for you. Like Need for Speed: Carbon, Pro Street offers a lot of customization options, including the remarkably full-featured Autosculpt widget that lets you mold body panels pretty much any way you'd like. A Wii version is also coming, but it'll obviously look and play quite differently.
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It's truly a next-gen racer, and the images you see here are "visual target" screens using the game's engine and are indicative of what the team is striving for on the PS3 and Xbox 360. The game is headed for release at the end of this year, and we were lucky enough to get the first look at it in action. "The Fast and the Furious vibe is dated, and the culture has matured. The result? "It's all about authentic street racing," Mann declares. Rather than unleash yet another pink-lit street racing variant, Senior Producer Mike Mann and Producer John Doyle have set about redefining the game and sending it off in a new direction. With four games released in four years, no one is more aware of the potential for franchise fatigue than the development team at EA Black Box in Vancouver.
#NEED FOR SPEED PRO STREET PSP EMUPA SERIES#
Insert the following passwords into the in-game codes menu for the desired result.The Need For Speed Series is one of the most successful in EA's stable, behind unstoppable forces like Madden and The Sims. Your career file will load and you're off again Do not delete this block! Start up ProStreet and you will be asked You will see another file on the card which Locate the corrupt file (your alias or profile for NFS) and delete just that file.
#NEED FOR SPEED PRO STREET PSP EMUPA PS2#
Reboot your PS2 and go to the memory card browser. However, this does not necessarily means you have to start from scratch. If you accidently shut off your system before it
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#NEED FOR SPEED PRO STREET PSP EMUPA CODE#
The code should have unlocked several new, expensive cars.
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